3D game engine desing : a prectical approach to real-time computer graphics / David H. Eberly.
Material type:
TextPublication details: San Diego, CA. : Morgan Kaufmann, c2001Edition: 1a edDescription: xxviii, 561 p. : il. ; 23 cmISBN: - 1558605932
- T385 E24 2001
| Item type | Current library | Call number | Copy number | Status | Barcode | |
|---|---|---|---|---|---|---|
Libro
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Biblioteca de la Facultad de Ingeniería Eléctrica General | T385 E24 2001 (Browse shelf(Opens below)) | C:1 | Available | BIE000003675 |
Incluye apéndices, glosario e índice
Bibliografía : p. 521-525
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