3D game engine desing : a prectical approach to real-time computer graphics / David H. Eberly.

By: Material type: TextTextPublication details: San Diego, CA. : Morgan Kaufmann, c2001Edition: 1a edDescription: xxviii, 561 p. : il. ; 23 cmISBN:
  • 1558605932
Subject(s): LOC classification:
  • T385  E24 2001
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Holdings
Item type Current library Call number Copy number Status Barcode
Libro Libro Biblioteca de la Facultad de Ingeniería Eléctrica General T385 E24 2001 (Browse shelf(Opens below)) C:1 Available BIE000003675

Incluye apéndices, glosario e índice

Bibliografía : p. 521-525

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